Glastheim, The Broken Capital

Before the time of the Great War, before the breaking of what could have been called the Rune Empire, the lands of Alfheimr were centered around the grey-brick tall walls of Glastheim, the original capital.  What was once the most prosperous city of the world would be lay to waste by the siege of creatures not of this world, brought on by the hands of mages that have been questioned by historians for their motivation.  Had they purposely broken the spell to steal away the capital, or was it a honest mistake caused by novice hands using ill magic now forbidden?

It is said that these magicians were dealt a harsh punishment that were considered much too lenient in many Ljosalfar minds.  Not only had they destroyed the glorious capital, Glastheim, but the creatures born of their spell also took the Dokkalfar's homeland, Niflheim, laying it to waste with no care of innocent blood spilled.   What orders that had been made out by the mages would make them the scapegoat for so much hatred in history.

But as the centuries have passed, the views have changed to a much more peaceful approach with the world's beings.  And as forgotten history is set aside, a new book will be written with characters, both new and old. 

Not everything has been forgotten just yet...

Story Layout Thoughts

Back, back, a long time ago, Agharta had a chapter by chapter storyline that was clearly not very well thought out from the beginning.  It's understandable, though, as much of the setting and story evolved with the player characters since that was more important.  A storyline needs to be relevant to the current player characters, which can be difficult for a writer to do, which is why I ask much of the players of Deimos to create characters for the storyline itself. While this may seem a little odd, in the long end there's only small details that need to be available for the character to fit in like a puzzle piece. 

Of course, part of this is ensuring that its worth the player's effort.  As of right now, we are still debating what tabletop system to use for our events, but a player will have to create a character page based off that system, which already pigeon holes a character in a sort of way.  I hope to use at least that as a stepping stone in order to get characters together for the first 'expedition'.

Speaking of storyline layout, Deimos will be using a 'book' layout, with chapters, prefaces, prologues, epilogues, the like.  You could say its a lot like Fortuna in that aspect, but a whole book is planned at a time, and each book is quite long.  As it stands, the current storyline we have laid out is about seven chapters long, not counting the prologue and possible epilogue.  As with anything that is commutative, these chapters need to be written loosely.  As any sort of fiction, each chapter needs to be able to stand on its own.  And I have tried to plan it as such.

We will also have side stories, events, and such, since each book is headed by a writer, and since there's multiple staff members, we'll have a hand laying about not doing anything if so!  While an assistant GM is awesome to have while writing a book, it can be lackluster on their side, so they are more than welcome to start up something as well so long as it doesn't interfere with the main storyline.